Lead Engineer (Mobile)
Sixteen Tons Entertainment · Berlin ·
Location: Berlin or Tübingen, Germany (Hybrid; not fully remote) Lead the engineering effort on EMERGENCY HQ, a successful live mobile title. You'll set technical direction for features and live‐ops, keep the game fast and stable across devices, and help a small team deliver with quality and speed.
What you'll do Own the technical roadmap for live features, systems, and events; scope with Product and Design and deliver to clear milestones. Lead engineers through mentoring, code reviews, and sensible standards; foster an ownership culture over micromanagement.
Architect and implement gameplay, meta, and content pipelines that scale for live‐ops (economy/progression hooks, events, reward systems). Maintain performance and stability targets (frame time, memory, crash‐free rate); profile and optimise for a wide device range.
Own CI/CD and release health: build pipelines, automated checks, branch strategy, store submissions, hotfix flow. Integrate and maintain analytics/telemetry, remote config/feature flags, A/B testing, MMP/attribution (incl.
SKAN) and IAP flows. Keep SDKs and platform requirements current (ad mediation, analytics, push, store policies for iOS/Android). Partner with QA on test strategy (automation where sensible) and raise the quality bar for every release.
What you bring 5+ years in software engineering with 2+ years shipping mobile games in Unity/C#; proven live‐ops experience. Experience leading engineers or a squad; strong ownership, good planning, and clear communication.
Solid grasp of mobile performance (profilers, GC/memory, async), asset/Addressable‐style content pipelines, and reliability practices. Comfort with CI/CD and version control (Git); release management and store submission know‐how.
Familiarity with analytics/event schemas, remote config, A/B testing, iOS privacy/SKAN, and IAP receipt/entitlement flows. Professional English. Nice to have Collaboration experience with backend/services teams (APIs, cloud functions, feature flags).
Exposure to ad tech and mediation SDKs; interest in data‐informed experimentation. A feel for systems/gameplay design and player experience. Why 16 Tons Entertainment Stability & success: EMERGENCY HQ has been live for 7 years and 2025 is our best year yet.
Original game, great team: we build, own, and operate our own IP with a tight, collaborative crew. Ownership over micromanagement: we set clear goals and give you responsibility and autonomy to deliver results—support when you need it, freedom when you don't.
Great office in a vibrant Berlin neighbourhood (Friedrichshain) with plenty of home office possible. Apply Send your CV/LinkedIn and a brief portfolio or repo samples to application@promotion-software.de with subject "Lead Engineer – EMERGENCY HQ".