Network Programmer (m/f/d) - System Engineering / Admin, Ingenieur

Grimlore Games · München, Bayern ·

Vollzeit
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Summary: Develop and maintain the Networking System of our proprietary game engine. Improve and optimize our existing codebase. Co-design and co-develop new networking features. Collaborate with our game project teams to deliver stable and enjoyable multiplayer experiences.

Develop and maintain cross-platform interfaces to third-party online services like Steam, Epic, GOG, PSN, Xbox Live. Create and maintain technical documentation. Some of your

responsibilities

Work with a team of experienced engineers to design and implement a wide variety of systems to support online games Develop and integrate platform features as well as modify and improve existing platform technology to support their needs Enhance and maintain an internally developed SDK that exposes THQN online services functionality to other internal and external studios.

Document systems thoroughly, both in terms of technical design and end-user APIs Provide ongoing support for existing applications Optimize network use to resolve issues related to replication, latency, and bandwidth Other duties as assigned Architect solutions for connecting clients to a game server Desired

qualifications

Strong C++ programming skills Experience with low-level network programming for multiplayer games Familiar with implementing client/server architecture Knowledge of network and server security issues Experience as a network programmer on at least one shipped multiplayer games Ability to write clear, maintainable, portable code Proactive, autonomous and self-motivated Strong communication and interpersonal skills Ensure all code is documented in line with relevant procedures Passion for real-time strategy or roleplaying games is welcomed Applicants must be authorized to work in Germany/E.U Fluent in written and spoken English

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Typisches Gehalt für Softwareentwickler/in in München: 60.500 € – 81.300 €, aus 37 Anzeigen

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