Render Engineer (m/w/d) (Unannounced project) - Anwendungsentwicklung, Ingenieur

Wargaming Germany · Berlin ·

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What will you do? Implement new and improve existing graphic features Refactoring, code optimization, fix graphic bugs Writing code according to code style Creation of tech documentation What are we looking for? 2+ year of experience in commercial C++ development Experience in any graphics API (DirectX, Vulkan, OpenGL) Experience in writing shaders (GSL, HLSL) Basic knowledge of linear algebra (vectors, matrices, quaternions) Experience in creation of own 3D demo applications or creation of own engine Knowledge and experience in working with debugging and profiling tools (Nsight, Renderdoc, PIX etc) Understanding the graphics pipeline and GPU architecture Practical knowledge of DirectX 11/12/Vulkan What additional skills will help you stand out?

An intermediate level of English Benefits Benefits and perks are tailored to the local market and culture. Our benefits in Berlin include: 5 weeks of Annual Leave per calendar year Additional paid time off Career development and education opportunities within the company Home internet reimbursement Gym membership through Urban Sports Club - Package M Mental well-being program (iFeel) Monthly public transportation ticket Language classes Company pension scheme with a company contribution up to 150 EUR per month Personal Gaming Account Coffee, fruits, and snacks in the office Company events Seniority Awards Referral program - You can recommend the best talents to the company and receive a reward Please submit your CV in English to ensure smooth processing and review.

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