Humanoid Locomotion Reinforcement Learning Engineer

Generative Bionics · Genova, Liguria ·

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Contract: Full-time, Permanent Sta pensando di candidarsi? Non aspetti, scorra verso il basso e invii la sua candidatura il prima possibile per non perdere l'opportunità. About Us Generative Bionics is a deep-tech company building humanoid robot platforms to deploy human-centered Physical AI.

We design intelligent, capable machines that work alongside people in real-world environments — developed in Genova, Italy. Role We are looking for a talented and driven Humanoid Locomotion Design motion generation, imitation learning, and motion retargeting pipelines using demonstrations, motion capture data, and reference trajectories; Build and maintain accurate robot, actuator, and contact models using simulation environments such as Isaac Lab, Isaac Sim, MuJoCo, or equivalent platforms; Develop domain randomization, system identification, and adaptation techniques to improve sim-to-real transfer performance; Deploy, validate, and optimize learned control policies on physical robots using Python and C++; Implement monitoring, fall detection, recovery strategies, and policy validation mechanisms to ensure safe robot operation; Analyze performance through simulation results, telemetry, robot logs, and experimental testing; Collaborate closely with Mechanical, Electronics, Perception, Controls, and AI teams to integrate locomotion capabilities into the humanoid platform; Requirements Master’s degree or PhD in Robotics, Control Engineering, Machine Learning, Computer Science, or a related field; Experience developing and applying reinforcement learning techniques to humanoid, legged, or whole-body robotic systems; Strong knowledge of robot kinematics, dynamics, contact modeling, state estimation, and feedback control systems; Experience working with robotics simulation platforms such as Isaac Lab, Isaac Sim, MuJoCo, or equivalent environments; Knowledge of deep reinforcement learning, imitation learning, motion priors, or learning-based control approaches; Strong Python programming skills and practical experience with C++ for real-time robotic applications; Experience with PyTorch or equivalent machine learning frameworks; Experience developing, testing, and debugging software on physical robotic systems; Familiarity with Linux, Git, and software development best practices; Strong analytical and problem-solving skills, with the ability to work effectively in multidisciplinary teams; Experience generating, retargeting, blending, and adapting motion priors from motion capture datasets, demonstrations, animation assets, or learned motion datasets; Knowledge of whole-body control, model predictive control (MPC), trajectory optimization, inverse dynamics, or hierarchical control architectures; Experience with sim-to-real methodologies, loco-manipulation, or contact-rich robotic behaviors; Familiarity with fall prevention, disturbance rejection, recovery strategies, and safe policy execution techniques; Publications in robotics, machine learning, or control systems conferences and journals; Contributions to open-source robotics projects or demonstrated personal robotics projects; We Offer The opportunity to contribute to the development of cutting-edge humanoid robotic systems; Work on challenging robotics and Physical AI problems with direct real-world impact; A stimulating and informal work environment alongside highly skilled technical and research teams; Employment contract under the Italian Metalworking Collective Labor Agreement (CCNL Metalmeccanico), commensurate with experience; Concrete opportunities for professional growth; Disclaimer We are proud to be an Equal Opportunity Employer.

We evaluate all qualified applicants solely on the basis of merit and business needs, without distinction or discrimination based on gender, race, color, ethnic or social origin, age, religion, sexual orientation, gender identity, disability, or any other characteristic protected by law.

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