Senior Programmer, AI and Creation Tools
Epic Games · London, England ·
Last confirmed by our partners on 25 Oct 2026.
Overview
As a Senior Tools Programmer, you will evolve artist tooling inside the Unreal Editor, focusing on geometry and texture processing, terrain authoring, and procedural generation. You will support both user-driven and agentic workflows, exploring new interaction paradigms to speed up content creation. Your work directly enhances artist productivity and enables creators to leverage Unreal Engine across industries. This role offers impact across tool development, collaboration with artists, and contribution to the editor’s future.
Pay / Benefits
- pension
- private medical insurance
- health care cash plan
- dental insurance
- disability and life insurance
- cycle to work scheme
Responsibilities
- Support and extend existing artist tools for internal and external users
- Refactor tools to improve accessibility and agentic workflows
- Create new tools at the intersection of user-driven and agent-driven content creation
- Collaborate with artists on internal projects and productions
- Work with developers across teams on shared initiatives
- Contribute to major initiatives shaping the future of the Unreal Editor
Key requirements
- Excellent C++ skills
- Strong background in developing artist tools within games or film
- Experience with geometry processing, texture processing, or procedural generation
- Fluency in current agentic tools and workflows for programming tasks
- Track record of exploring and applying AI capabilities to advance artist workflows
- Experience developing in a large codebase
- Ability to work independently and deliver in a distributed team
- Experience working collaboratively to deliver high-quality outcomes across teams
- collaborative
- independent worker
- cross-team communication
- C++
- geometry processing
- texture processing
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