Lead Engineer (Mobile)

Sixteen Tons Entertainment ·

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Location: Berlin or Tübingen, Germany (Hybrid; not fully remote) Lead the engineering effort on EMERGENCY HQ , a successful live mobile title. You’ll set technical direction for features and live‑ops, keep the game fast and stable across devices, and help a small team deliver with quality and speed.

What you’ll do Own the technical roadmap for live features, systems, and events; scope with Product and Design and deliver to clear milestones. Lead engineers through mentoring, code reviews, and sensible standards; foster an ownership culture over micromanagement.

Architect and implement gameplay, meta, and content pipelines that scale for live‑ops (economy/progression hooks, events, reward systems). Maintain performance and stability targets (frame time, memory, crash‑free rate); profile and optimise for a wide device range.

Own CI/CD and release health: build pipelines, automated checks, branch strategy, store submissions, hotfix flow. Integrate and maintain analytics/telemetry, remote config/feature flags, A/B testing, MMP/attribution (incl.

SKAN) and IAP flows. Keep SDKs and platform requirements current (ad mediation, analytics, push, store policies for iOS/Android). Partner with QA on test strategy (automation where sensible) and raise the quality bar for every release.

What you bring 5+ years in software engineering with 2+ years shipping mobile games in Unity/C# ; proven live‑ops experience. Experience leading engineers or a squad; strong ownership, good planning, and clear communication.

Solid grasp of mobile performance (profilers, GC/memory, async), asset/Addressable‑style content pipelines, and reliability practices. Comfort with CI/CD and version control (Git); release management and store submission know‑how.

Familiarity with analytics/event schemas, remote config, A/B testing, iOS privacy/SKAN, and IAP receipt/entitlement flows. Professional English. Nice to have Collaboration experience with backend/services teams (APIs, cloud functions, feature flags).

Exposure to ad tech and mediation SDKs; interest in data‑informed experimentation. A feel for systems/gameplay design and player experience. Why 16 Tons Entertainment Stability

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